Environments
These environments are built as virtual worlds inside Unreal Engine and Cinema 4D, where I can control every detail of light, atmosphere, and composition. I approach each scene like a production designer — blocking out space, shaping mood, and using color, scale, and texture to guide the viewer’s eye. Some pieces lean cinematic and moody, others more graphic and stylized, but all are designed to feel cohesive, believable, and ready for motion.
Whether it’s a fog-drenched battlefield, a futuristic cityscape, or an atmospheric interior, each environment is created to support storytelling and worldbuilding across film, games, and visual campaigns.